Hack of the Whenever I Get Around to It

September 14, 2006

Particle Simulation Update

Filed under: Uncategorized — Chris Merck @ 1:30 pm

I have worked on the particle simulation code a bit. Here are some screenshots of the development environment and the running program:

Fog rendering:

Dot rendering (fast):

Visual-MinGw, a great C IDE for windows

To compile with SDL libraries you will need the following project settings:

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